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Wohnasteroid groß

Residential Asteroid


Ice asteroid

There are two types of asteroids: The residential asteroids and the ice asteroids. Both types can be colonized by colonists.

Residential asteroids: Those asteroids come in three sizes: small (20 construction squares), medium (40 squares), large (60 squares). All buildings can be built on them, except for the ice open pit (German: Eistagebau). - Ice can only be mined on ice asteroids. In addition, a Core can only be built in them. Cores can be built on them and they can get modified.
Ice asteroids: Ice asteroids have a size of only 9 fields. All buildings can be built on them (including open pit ice mining) and are therefore the only source of rock ice (German: Gestein-Eis) besides mining meteorites. No cores can be built on them and they can't get modified.

Maximum number of fields per colonist[]

A colonist can colonize as many asteroids until he has 500 fields available. This limit can later only be exceeded by asteroid modifications, by increasing the field count of one's existing residential asteroids. Asteroids are colonized with ships that have the Colonizer ability, see GTCol Hephaistos.

Giving up an asteroid[]

Each asteroid can be abandoned by its owner. By demolishing the command center (German: Kommandozentrale), the player gives up the asteroid. Afterwards, the asteroid is available again for new colonization.

The buildings that stood on the asteroid before its abandonment remain. This also applies to the resources stored there.

Asteroids are safe from attacks[]

In contrast to ships and stations, asteroids cannot be attacked, damaged, captured or looted by enemies. Everything on asteroids is thus protected and secures a part of the game progress against loss. However, it is possible to besiege asteroids with ships (possibly with the aid of a yellow or red alert) and thus cut it off from supplies.

Furthermore, ships with the ship flag asteroid scanner (GTSC Faustus) can scan asteroids for buildings and resources.

Asteroids in nebulae[]

Asteroids can also occur in all nebula types, including multiple asteroids in a nebula sector. Thus, analogous to boulder - Deuterium Nebula and Damage Nebula sectors on the star map that are within sensor range of friendly and allied ships can be clicked, and a popup will open if there is an asteroid in the clicked sector. Colonized asteroids of allies and own colonized asteroids are shown on the star map anyway.

Asteroids in nebulae (esp. deuterium and EMP nebulae) are popular, because ships stationed there can be supplied with food automatically and can partly hide in the nebula (see article nebula). Furthermore, nebula asteroids are harder to find by enemies.

Designation and ID[]

Each asteroid has a unique identification number, the so-called asteroid ID. It cannot be changed. In addition, each asteroid can be named by its owner. The name can be changed again at any time and remains even if the owner leaves/abandons the asteroid.

An asteroid whose name has never been settled/renamed is called abandoned asteroid by default.